Our Story

A studio obsessed with the quiet details that make digital work feel inevitable.

We are a small, deliberate team of designers, engineers, and writers building considered digital products for teams who care about craft, clarity, and longevity.

The Studio

Founded in 2018 around a single uncomfortable question.

Windowscarepro began as a side project between two designers who kept asking why so much digital work felt disposable. The interfaces were loud. The systems were fragile. The copy was forgettable. We thought there was room for something quieter — work that aged well, that respected the reader, that took typography and information architecture as seriously as color and motion.

Six years later, we are a distributed studio of nine, working with founders, museums, software teams, and a handful of editors we deeply admire. We still ask that same question on every project, and we still think the answer is the same: craft, restraint, and a refusal to ship anything we are not proud of six months later.

6+
Years of deliberate, unhurried practice
What We Believe

Three convictions that shape every brief we accept.

We could list more, but these are the ones we will argue for in a room. They are also the ones our clients say they notice first.

Restraint over decoration

The most confident interface is usually the one that does the least. We design systems with strong defaults and earn every added element. If a component can be removed without the user noticing, we remove it.

Our process

Craft is a discipline, not a mood

Beautiful work is rarely the result of inspiration. It comes from showing up with a process — a brief, a sketch, a critique, a revision, a checklist, a second revision. We document everything so craft can be repeated.

See the work

Writing is a design surface

Half of what we ship is read, not seen. We treat microcopy, page titles, and error messages as primary design surfaces — not afterthoughts handed to a junior at the end of a sprint.

Read our notes
By the numbers

A small studio, a long shelf of long-term clients.

147
Projects shipped since 2018
92%
Clients on a second engagement
9
Full-time studio members
14+
Industries served, from finance to poetry
Design Philosophy

Four principles we return to when a project gets hard.

"The goal is not to make something that wins an awards board. The goal is to make something a thoughtful person will still find useful three years from now."

01

Lead with the reader, not the brand

Every screen is a small contract with a person who is busy, distracted, or skeptical. We optimize for their clarity first and the client's expression second — in that order, always.

02

Systems before screens

We design tokens, type scales, and component patterns before we design the homepage. A page built on a real system is cheaper to maintain and easier to evolve than a collection of one-offs.

03

Performance is a feature

A beautiful page that takes six seconds to load is not a beautiful page. We measure, budget, and defend performance with the same seriousness we bring to typography and color.

04

Ship, then sharpen

Perfectionism is a tax on learning. We release the smallest honest version of a thing, watch real people use it, and sharpen the parts that actually matter — not the parts that are easiest to polish.

The People

A few of the hands behind the work.

We are deliberately small. Most projects pair one designer, one engineer, and one writer from start to finish — so the people you meet in the kickoff are the people shipping the build.

Elena Marquez

Founder, Design Director

Former lead at a Berlin type foundry. Writes the studio's weekly notes on restraint, motion, and the long shelf life of quiet interfaces.

Jonas Okafor

Engineering Lead

Spent a decade building design systems for fintech and editorial teams. Cares about bundle size, render budgets, and the calm feeling of a fast page.

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